Spells List¶
This is a list of spell options Witch can pick through her leveling process. Each subclass has another source of acquiring spells, those are not limited to this list.
indicates Headology.
(H*) means headology with a condition. This usually requires the Witch to prepare. For instance Hypnotic pattern might be supported by a Witch in her cottage by paint and moving pendulums - if Witch prepared this, she will be casting Hypnotic pattern as Headology.
These are mostly standard DnD5E spells, their effects are available elsewhere, for instance https://dnd5e.wikidot.com/spells . Few unique spells will be added for witches, this will be marked with (U) and will be accompanied by explanation. Few spells are limited to only certain subclass, these are marked by: (OWL), (BW), (EMP).
Cantrips
Mage hand (BW)
Minor illusion
Frostbite
Poison spray
Vicious Mockery (H)
Toll the dead
Spare the Dying (H)
Shillelagh (OWL)
Light
Guidance
Decompose
Encode Thoughts (H)
Fire bolt
Friends (H)(EMP)
Level 1 spells
Charm person (H)
Command (H)
Protection from good and evil
Burning hands
Fog
Hex
Shield
Speak with animals
Tasha’s hideous laughter
Witch bolt
Sleep (H*)
Stare of a Witch (H) - Out of combat only, can turn lost persuation/intimidation checks into positive ones (she can use this to support other party member). She must out-stare the target. She rolls d20+wisdom modifier+constitution modifier agains the same of her oponent, to overrul the original pesuation/intimidation she must beat the oponent by the amount that was missing to succeed the original check. If the Witch loses, she cannot use this ability until long rest.
Magic Siphon (BW)(concentration)(U) - Casts upon a magic user to siphon spell slots. Lasts up to 10 turns. Lowest level spell slot currently available to the target is removed at Witch’s start of turn, Witch gains the same level spell slot at the same time. (Note DMs - don’t give this spell to other classes, and careful with allowing this if multiclassing)
Level 2 spells
Barkskin (OWL)
Blindness
Blur (BW)
Borrowed Knowledge
Calm emotions (H)(EMP)
Darkness
Darkvision
Enhance ability (H)
Enthrall (H)
Hold person
Invisibility
Lesser restoration
Magic mouth
Pass without trace
Silence
Zone of truth (H)
Suggestion (H)
Tasha’s mind whip (H)
Crown of Madness (H)
See invisibility
One with the soil (U) - Usable when standing on soil/mud/bog/wood. Witch skips next turn, but is untargetable and cannot take damage, can maintain concentration. At the start of her secont turn from cast Witch can recreate her body at any location within 100ft that is in contact with the same soil/wood/mud/bog. In unlikely case that the material infused with Witches soul is destroyed, Witch is forced out in original location, taking 3d6 psychic damage and is unconscious until the time of her intended recovery.
Level 3 spells
(Note , if you wanted fireball every subclass can access it in their own way :P)
Antagonize (H)
Bestow curse
Daylight
Dispel Magic (BW)
Fast friends (H) (EMP)
Hypnotic pattern (H*) Can be cast as headology if Witch had time to prepare in the location
Life Transference
Mass healing word
Remove curse
Speak with Dead
Speak with Plants (OWL)
Mage Bane Curse (U). Cast upon any target, if the target cast spell it receives Xd12 Psychic damage, where X is the spell level. Last 24 hours if not removed. Can be removed by “remove curse” or equivalent. Note for DM: it is suggested that NPC with low inteligence, that does not know the spell, and does not see the caster cast it will not know that they are cursed until they cast the first spell. Similarly if used against players, the PC might not be aware what was cast, and might need to find out the hard way.
Level 4 spells
Banishement
Charm Monster
Confusion (H*)
Death Ward
Dominate Beast
Hallucinatory Terrain (H*)
polymorph
Level 5 spells
Cone of Cold
Cloudkill
Control Winds
Danse Macabre
Dispel Evil and Good (H*)(headology against fey or fiend)
Dominate Person (H)
Dream (H)
Geas (H)
Greater Restoration
Hold monster
Modify Memory (H)
Mislead (H*)(can be cast as headology, but instad invisibility it is hide with stealth check advantage)
Legend Lore (BW)
Insect Plague (OWL)
Seeming (EMP)
Tree stride (OWL)
Level 6 spells
arcane gate (BW)
Bones of the Earth (OWL)
druid Grove (OWL)
Flesh to Stone
Harm (EMP)
Heal
Mass Suggestion (H)
Mental Prison (EMP)
Summon Fiend (BW)
Tasha’s otherwordly Guise
Level 7 spells
Ressurection
Etherealness
Power word: pain (H)
Project Image
Regenerate
Crown of Stars (OWL)
Simulacrum (BW)
Tether essence (EMP)
Level 8 spells
Animal Shapes
Antipathy/Sympathy (H)
Control Weather (OWL)
Ilusory Dragon (BW)
Dominate Monster
Feeblemind (H)
Glibness (H)
Maddening Darkness (eventually for Hag subclass)
Mind Blank (EMP)
Level 9 spells
Foresight (EMP)
Mass Heal
Mass Polymorph (BW)
Power Word: Heal
Time Ravage (eventually for Hag subclass)
True Polymorph (BW)
Weird